Run The World

We noticed that most video games have male heroes and that females are objectified and depicted as vulnerable. We wanted to make a game with a brave heroine who uses her strength to save the hero from his demise. We wanted to create a game where girls are powerful and can save the day.

"We were inspired by games like Totally Spies: Mall Brawl and Kim Possible: A Sitch in Time because they were games with strong female characters who had a mission to accomplish."
— Jacqueline

Organization: Girls Who Code
Student: Jacqueline Cheng
Project Team Members: Jacqueline Cheng, Arshi Jujara, Vanessa Villalobos
Type of Work: Collaboration
Location: Bay Area - GE
Grade: 12th Grade
Year Created: 2015

Girls Who Code aims to provide computer science education and exposure to 1 million young women by 2020. Make a donation today to help fund future programs.
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