Plantech

PROBLEM

""It was fun learning how the physical hardware works with the software that we've been learning about all summer!" (-India Bhalla-Ladd)"
— Alyssa

The average American family uses more than 300 gallons of water per day at home. Remembering to water plants can be tedious, but with Plantech, we make it easy and beneficial to our planet. We wanted to create something that was not only beneficial to the planet, but also to the consumer of our product. And we did.


SOLUTION

Plantech is a circuit powered device that utilises various sensors to alert the user when the plant has not received the minimum amount of water/sunlight/temperature needed for the day. Our device will also tell you if proper light and temperature levels have not been reached throughout the day.


IMPLEMENTATION

It began with code:

We used the Arduino IDE software that responds to a set of C/C++ functions. We typed code to control three sensors: light, temp, and water level. We then uploaded our code to a chip called an arduino

We advanced to Arduino:

The arduino is circuit powered and when we connected wires to it we had three LED lights to compliment our three sensors. Plantech notifies you with a light if your plant is lacking anything.

Today:

Our finished prototype is a mini-computer of sorts attached to any household plant pot.


CHALLENGES

Arduino was a brand new concept to most of us. We had to learn to code in the Arduino language and constantly look on Google for correct wiring arrangements. Once we overcame the obstacle of learning our challenges were minimal, a loose wire or a syntax error.


FUTURE WORK

In the future, we want to connect plantech to an app that will text or notify you of your plant’s needs. This app would ideally be connected to a database of plants and their respective water/sun/temperature requirements. This way we could expand the applications of our device and make it more accessible to the user.


MONETIZATION

We want to make this a consumer product, so with more developing we will make it more marketable and plan on selling it in stores! An example audience would be those in California suffering the effects of the drought; our device would allow this audience to maintain a garden but still be conscience of the drought by watering their plants with the minimum amount needed to survive.



Organization: Girls Who Code
Student: Alyssa Berman
Project Team Members: India Bhalla-Ladd (Junior, 15)
Sara Berrios (Senior, 17)
Stephanie Villanueva-Villar (Senior, 17)
Alyssa Berman (Senior, 17)

Type of Work: Collaboration
Location: DC - BSA / Georgetown
Grade: 12th Grade
Year Created: 2015

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